Here you will find all the content related to the category 'media'.
2021.04.09 | Podcast, Robert A. Saunders, Media, Reputation
The interplay between popular culture and the ’real’ world is interesting. While it is clear that many creators of television, comic books and songs etc take inspiration from live events, the influence of popular culture on events themselves is perhaps less obvious. Frequently quoted examples are The Games of Thrones influencing the…
2021.03.04 | Podcast, Elisabeth Staksrud, Media, Education
Children being exposed to a certain level of risk is not always seen as a bad thing in the Nordics; exposure can give children the tools to deal with risk and help them to become resilient and independent. The attitude of caregivers, teachers and children in the Nordics to online risk also reflects this approach - while elsewhere in the world a…
2020.12.10 | Outlook, Niels Kayser Nielsen, Media, Culture
The 'use of history' is the term used to denote a combination of selecting, emphasising and overlooking people, events and epochs taken from history. These aspects are to be found in the pool of historical knowledge that we share and are usually identified with the intention of promoting certain interests. In the Nordics, as elsewhere, these…
2020.12.01 | Podcast, Pia Majbritt Jensen, Ushma Chauhan Jacobsen, Media, Nordic Noír
The global success of Danish TV drama in the late 2000s and early 2010s was surprising because of the relatively small number of people who can understand the Danish language and because the programmes were produced largely for a domestic audience by public broadcasting corporations. Audiences around the world appear to have responded to the…
2020.11.18 | Podcast, Heidi Rautalahti, Lysiane Lasausse, Ylva Grufstedt, Media
There is no doubt that gaming is important when about a third of the world’s population play video games. But how are video games used to explore images of the Nordic region? What place do video games occupy in terms of cultural representations? To what extent can video games be considered part of a cultural hegemony from a historical culture…
2020.08.26 | Film, Pei Sze Chow, Media, Nordic Noír
Since the late 1990s, the Danish regional film funds have been successful in encouraging the development of audio-visual production and talent outside the capital Copenhagen, where the industry predominantly existed before then. They have contributed to the small nation punching above its weight in the film industry and at the same time have…
2020.08.11 | Article, Lysiane Lasausse, Media, Nordic Noír
Just like Nordic Nóir, video games are not only a form of entertainment, they also provide alternative perspectives on their respective countries, region and societies. These perspectives tend to differ from the projected positive images of the Nordic region, as they often focus on flaws and struggles. Video games, with their wide influence, can…
2020.01.23 | Article, Yamila Heram, Media, Research, Nordic Noír
In Argentina, Danish television drama series such as Borgen, The Killing and The Bridge attract a small and dedicated niche audience that is actively on the look out for new content. A 2017 study of 83 Argentinian viewers found that these “intelligent” series featured interesting characters who were well-acted and were about topics that they could…
2019.06.03 | Article, Helle Strandgaard Jensen, Culture, Media, Research
Children’s departments in Scandinavian broadcasting corporations (in Denmark, Norway and Sweden) were clearly influenced by the call for equality and the influence of principles arising from the 1968 movement. Producers of children’s programmes worked extensively to democratise children’s television by, for example, taking children’s wishes and…
2019.03.29 | Film, Jaakko Seppälä, Media, Nordic Noír, Research
This presentation is from a transdisciplinary research workshop entitled Nordic Noir, Geopolitics and the North held at Aarhus University in October 2018.